Archive for August, 2009

Archie’s Riverdale Run FMV / Showreel @FXLabs

Producer Porting

  • Estimation, scheduling, milestone and deliverable
    • Planning and porting code and art content to the new game engine
    • In charge of Art enhancements,
    • In charge of Code cleanup
    • Implementation new 3d level Main menu system
    • Revamp of  GUI and UI of better look and feel

Producer FMV (Full Motion Video­)

  • Planning the complete opening and closing Game video form story  board  to  Final output of Pre-rendered  Movie
  • Estimation, scheduling, milestone and deliverable
  • Mentoring 20 Juniors members for the production  and getting the  final output
  • Matching the output of pre-rernder to feel of  in game

Undisclosed PC Game

Assistant producer @ FXLabs

  • Motion Capture pipeline from point data to game, On set supervision motion capture to final output
  • Worked on GDD with producer and Tech lead , UI dept.
  • Worked with level designer / art lead  to get  look and feel matched in all levels
  • In charge of  character modeling and animation  need for the  complete game
  • Boss battle – Planned and executed on 7 boss battle, closely worked with Programmers and animators for setting up logical game play as per GDD , Including camera and conditional check , object placement through code
  • Status, milestone management, and update to the producer on regular interval

Working on Free Modeling and Texture reference site.

Currently it is in alpha stage, this site will focus more on Indian reference images for Free Modeling and Texture.

~kamee

Hope Never Dies


NetherWorld (English, Russian, Polish) – Where Death Is Your Only Ally @ FXLabs

Additional Level Producer:
• worked as an level designer closely working with art director and producer
• Created one of the main level “Memories” from concept to final.
• Game play – implementation of game play items as per GDD, planning and executing
• AI and Pickup placement ,Game balancing for the complete game

Technical Artist (Lead):
• Boss battle – worked on 13 boss battle including the final battle, closely worked with programmers for setting up logical game play as per GDD including setting of triggers and conditional ,quest check
• Leading the team for character modeling ,Texturing ,Animation and game play mechanism
• Working on shader and texture to get better look and feel
• Contribute innovative ideas towards all aspects of game design
• Optimization on models and Compression of textures
• one of the main member in complete Game Balancing
• Localization including Change of Main Player character and cut scene actor
• Was leading the team to fix all the Art Bugs

Check for more details :http://inferno.fxlabs.com/

Wildlife photography

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