Archive for August, 2009
Archie’s Riverdale Run FMV / Showreel @FXLabs
Aug 24th
Producer Porting
- Estimation, scheduling, milestone and deliverable
- Planning and porting code and art content to the new game engine
- In charge of Art enhancements,
- In charge of Code cleanup
- Implementation new 3d level Main menu system
- Revamp of GUI and UI of better look and feel
Producer FMV (Full Motion Video)
- Planning the complete opening and closing Game video form story board to Final output of Pre-rendered Movie
- Estimation, scheduling, milestone and deliverable
- Mentoring 20 Juniors members for the production and getting the final output
- Matching the output of pre-rernder to feel of in game
Undisclosed PC Game
Aug 22nd
Assistant producer @ FXLabs
- Motion Capture pipeline from point data to game, On set supervision motion capture to final output
- Worked on GDD with producer and Tech lead , UI dept.
- Worked with level designer / art lead to get look and feel matched in all levels
- In charge of character modeling and animation need for the complete game
- Boss battle – Planned and executed on 7 boss battle, closely worked with Programmers and animators for setting up logical game play as per GDD , Including camera and conditional check , object placement through code
- Status, milestone management, and update to the producer on regular interval
Working on Free Modeling and Texture reference site.
Aug 19th
Currently it is in alpha stage, this site will focus more on Indian reference images for Free Modeling and Texture.
~kamee
Hope Never Dies
NetherWorld (English, Russian, Polish) – Where Death Is Your Only Ally @ FXLabs
Aug 19th
Additional Level Producer:
• worked as an level designer closely working with art director and producer
• Created one of the main level “Memories” from concept to final.
• Game play – implementation of game play items as per GDD, planning and executing
• AI and Pickup placement ,Game balancing for the complete game
Technical Artist (Lead):
• Boss battle – worked on 13 boss battle including the final battle, closely worked with programmers for setting up logical game play as per GDD including setting of triggers and conditional ,quest check
• Leading the team for character modeling ,Texturing ,Animation and game play mechanism
• Working on shader and texture to get better look and feel
• Contribute innovative ideas towards all aspects of game design
• Optimization on models and Compression of textures
• one of the main member in complete Game Balancing
• Localization including Change of Main Player character and cut scene actor
• Was leading the team to fix all the Art Bugs
Check for more details :http://inferno.fxlabs.com/




















