Games
Iphone-3D Project @FXLabs
Mar 22nd
Presently working as Designer/Producer ” FXLabs IP -3D Project” iPhone & Ipad Project
More news to come .
Archie’s Riverdale Run FMV / Showreel @FXLabs
Aug 24th
Producer Porting
- Estimation, scheduling, milestone and deliverable
- Planning and porting code and art content to the new game engine
- In charge of Art enhancements,
- In charge of Code cleanup
- Implementation new 3d level Main menu system
- Revamp of GUI and UI of better look and feel
Producer FMV (Full Motion Video)
- Planning the complete opening and closing Game video form story board to Final output of Pre-rendered Movie
- Estimation, scheduling, milestone and deliverable
- Mentoring 20 Juniors members for the production and getting the final output
- Matching the output of pre-rernder to feel of in game
Undisclosed PC Game
Aug 22nd
Assistant producer @ FXLabs
- Motion Capture pipeline from point data to game, On set supervision motion capture to final output
- Worked on GDD with producer and Tech lead , UI dept.
- Worked with level designer / art lead to get look and feel matched in all levels
- In charge of character modeling and animation need for the complete game
- Boss battle – Planned and executed on 7 boss battle, closely worked with Programmers and animators for setting up logical game play as per GDD , Including camera and conditional check , object placement through code
- Status, milestone management, and update to the producer on regular interval
NetherWorld (English, Russian, Polish) – Where Death Is Your Only Ally @ FXLabs
Aug 19th
Additional Level Producer:
• worked as an level designer closely working with art director and producer
• Created one of the main level “Memories” from concept to final.
• Game play – implementation of game play items as per GDD, planning and executing
• AI and Pickup placement ,Game balancing for the complete game
Technical Artist (Lead):
• Boss battle – worked on 13 boss battle including the final battle, closely worked with programmers for setting up logical game play as per GDD including setting of triggers and conditional ,quest check
• Leading the team for character modeling ,Texturing ,Animation and game play mechanism
• Working on shader and texture to get better look and feel
• Contribute innovative ideas towards all aspects of game design
• Optimization on models and Compression of textures
• one of the main member in complete Game Balancing
• Localization including Change of Main Player character and cut scene actor
• Was leading the team to fix all the Art Bugs
Check for more details :http://inferno.fxlabs.com/
