Games

Iphone-3D Project @FXLabs

Presently   working as Designer/ProducerFXLabs IP -3D Project” iPhone & Ipad  Project

More news to come .

Archie’s Riverdale Run FMV / Showreel @FXLabs

Producer Porting

  • Estimation, scheduling, milestone and deliverable
    • Planning and porting code and art content to the new game engine
    • In charge of Art enhancements,
    • In charge of Code cleanup
    • Implementation new 3d level Main menu system
    • Revamp of  GUI and UI of better look and feel

Producer FMV (Full Motion Video­)

  • Planning the complete opening and closing Game video form story  board  to  Final output of Pre-rendered  Movie
  • Estimation, scheduling, milestone and deliverable
  • Mentoring 20 Juniors members for the production  and getting the  final output
  • Matching the output of pre-rernder to feel of  in game

Undisclosed PC Game

Assistant producer @ FXLabs

  • Motion Capture pipeline from point data to game, On set supervision motion capture to final output
  • Worked on GDD with producer and Tech lead , UI dept.
  • Worked with level designer / art lead  to get  look and feel matched in all levels
  • In charge of  character modeling and animation  need for the  complete game
  • Boss battle – Planned and executed on 7 boss battle, closely worked with Programmers and animators for setting up logical game play as per GDD , Including camera and conditional check , object placement through code
  • Status, milestone management, and update to the producer on regular interval

NetherWorld (English, Russian, Polish) – Where Death Is Your Only Ally @ FXLabs

Additional Level Producer:
• worked as an level designer closely working with art director and producer
• Created one of the main level “Memories” from concept to final.
• Game play – implementation of game play items as per GDD, planning and executing
• AI and Pickup placement ,Game balancing for the complete game

Technical Artist (Lead):
• Boss battle – worked on 13 boss battle including the final battle, closely worked with programmers for setting up logical game play as per GDD including setting of triggers and conditional ,quest check
• Leading the team for character modeling ,Texturing ,Animation and game play mechanism
• Working on shader and texture to get better look and feel
• Contribute innovative ideas towards all aspects of game design
• Optimization on models and Compression of textures
• one of the main member in complete Game Balancing
• Localization including Change of Main Player character and cut scene actor
• Was leading the team to fix all the Art Bugs

Check for more details :http://inferno.fxlabs.com/