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Terminator Genisys: Guardian


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© 2015 Terminator Genisys, owned by Skydance Productions, LLC. All rights reserved. Software and game design © 2015 Glu Mobile Inc. All rights reserved.

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Hercules: The Official Game Available

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 Deer Hunter Reloaded


★★★ Deer Hunter Reloaded was voted App Store Best of 2012 by Apple! ★★★
Optimized for the iPhone 5!
Enhanced Graphics for the new iPad®!
The most REALISTIC and AUTHENTIC hunting sim returns. It’s time to RELOAD your rifles and take to the wilds of North America to bag the BIGGEST GAME out there!
First Person perspective with visually stunning environments

Worked on this Project as ART Lead in GLU MOBILE INDIA

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Ios :

 Worked on Various Project mainly focusing on Art creation for Griptonite games India (F9)


  • Kungfu Panda2
  • Green Lantern: Rise of the Manhunters
  • Captain America: Super SOLDIER
  • Attitude (Face Book App)

Mumbhai Multiplayer Game @ FXLabs

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 Ganesha First mythological app on Iphone @ FXLabs


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End user can Interact with Lord Ganesha and feed him laddoos and perform Aarti.
Make offering of flowers and place a garland around Ganesha. Also feed Mushak the laddoos, all this while you hear Stories and Aarti in praise of the elephant god Shree Ganesha.
Worked as Producer/Art Lead , Including of complete planning executing till delivery .

APP2: Ganesha, Shiva and Parvati Stories and Aartis (Balaji Telefilms Limited)By FXLabs Studios Private Limited

Iphone-3D Project @FXLabs

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IPhone 2D Game @ FXLabs

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Archie’s Riverdale Run (TBA) @FXLabs

Producer Porting

  • Estimation, scheduling, milestone and deliverable
  • Planning and porting code and art content to the new game engine
  • In charge of Art enhancements,
  • In charge of Code cleanup
  • Implementation new 3d level Main menu system
  • Revamp of GUI and UI of better look and feel

Producer FMV (Full Motion Video­)

  • Planning the complete opening and closing Game video form story board to Final output of Pre-rendered Movie
  • Estimation, scheduling, milestone and deliverable
  • Mentoring 20 Juniors members for the production and getting the final output
  • Matching the output of pre-rernder to feel of in game



  Assistant producer -Undisclosed Project @ FXLabs

Motion Capture pipeline from point data to game, On set supervision motion capture to final output
Worked on GDD with producer and Tech lead , UI dept.
Worked with level designer / art lead to get look and feel matched in all levels
In charge of character modeling and animation need for the complete game
Boss battle – Planned and executed on 7 boss battle, closely worked with Programmers and animators for setting up logical game play as per GDD , Including camera and conditional check , object placement through code
Status, milestone management, and update to the producer on regular interval

Inferno 2006 Pc Game @ FXLabs










Additional Level Producer:
• worked as an level designer closely working with art director and producer
• Created one of the main level “Memories” from concept to final.
• Game play – implementation of game play items as per GDD, planning and executing
• AI and Pickup placement ,Game balancing for the complete game

Technical Artist (Lead):
• Boss battle – worked on 13 boss battle including the final battle, closely worked with programmers for setting up logical game play as per GDD including setting of triggers and conditional ,quest check
• Leading the team for character modeling ,Texturing ,Animation and game play mechanism
• Working on shader and texture to get better look and feel
• Contribute innovative ideas towards all aspects of game design
• Optimization on models and Compression of textures
• one of the main member in complete Game Balancing
• Localization including Change of Main Player character and cut scene actor
• Was leading the team to fix all the Art Bugs








Old look and feel